legacy:chessmaster:units
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| + | ~~NOTOC~~ | ||
| + | ~~TOC 2-4~~ | ||
| + | ====== Chessmaster' | ||
| + | |||
| + | < | ||
| + | Oh wait, you don't have the tool for creating your own units. Too bad, since you can only rely on what you | ||
| + | can find within the Hall... | ||
| + | |||
| + | < | ||
| + | |||
| + | Here's a brief info about the units Chessmaster would use in the entire rounds of his match, which he dubbed as " | ||
| + | |||
| + | {{INLINETOC width18 2-4}} | ||
| + | |||
| + | ===== About the Chesspieces ===== | ||
| + | |||
| + | //Coming soon.// | ||
| + | |||
| + | ===== Units ===== | ||
| + | |||
| + | ==== Pawn A ==== | ||
| + | {{legacy: | ||
| + | |||
| + | //"One of the units Chessmaster uses in his game of chess. This humble pawn is capable of delivering powerful strikes that may stagger its target, and its finesse may allude to its foes--enabling it to dodge several attacks with ease."// | ||
| + | |||
| + | **HP Pool:** low | | ||
| + | **Phy. Res:** low | | ||
| + | **Mag. Res:** low | | ||
| + | **STR**: low | | ||
| + | **INT**: low | | ||
| + | **AGI**: medium | | ||
| + | |||
| + | < | ||
| + | |||
| + | A quick-response unit that capable of pushing its foes back. Its normal attack may knock back its target to the back row, and there' | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Pawn B ==== | ||
| + | |||
| + | {{legacy: | ||
| + | |||
| + | //"One of the units Chessmaster uses in his game of chess. While unimpressive at best, its ability to change its own element--combined with a flurry of arrows--is not to be underestimated."// | ||
| + | |||
| + | **HP Pool:** low | | ||
| + | **Phy. Res:** low | | ||
| + | **Mag. Res:** low | | ||
| + | **STR**: low | | ||
| + | **INT**: low | | ||
| + | **AGI**: moderate | ||
| + | |||
| + | < | ||
| + | |||
| + | A ranged variant of its melee counterpart, | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Knight A ==== | ||
| + | |||
| + | {{legacy: | ||
| + | |||
| + | //"One of the units Chessmaster uses in his game of chess. Derived from the legion that is Armor Knight, its durability plays a role of exhausting foes' stamina--capable to withstand immense damage without losing even a fraction of its integrity."// | ||
| + | |||
| + | **HP Pool:** medium | ||
| + | **Phy. Res:** medium | | ||
| + | **Mag. Res:** medium | | ||
| + | **STR:** medium | | ||
| + | **INT:** medium | | ||
| + | **AGI:** low | ||
| + | |||
| + | < | ||
| + | |||
| + | A stalwart guardian unit that gets stronger the more allied units in its presence. Favors enemies at the backline as it can leap through enemies in the frontline where it can deal moderate to high damage to valuable targets. Start from turn 2, every 3 turns, it may cast a protective barrier on itself, reducing damage taken by 50%. | ||
| + | When its HP reaches 20% (30% and 10% in Hard mode), it retaliates by launching Great Strike, dealing massive damage to 5x3 area in front of it. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Knight B ==== | ||
| + | |||
| + | {{legacy: | ||
| + | |||
| + | //"One of units Chessmaster uses in his game of chess. In contrast to its sibling, this Knight is built with offensive causes in mind; capable of retaliating when attacked, and its finesse is quite surprising for its size."// | ||
| + | |||
| + | **HP Pool:** medium | | ||
| + | **Phy. Res:** low | | ||
| + | **Mag. Res:** low | | ||
| + | **STR:** high | | ||
| + | **INT:** low | | ||
| + | **AGI:** medium | ||
| + | |||
| + | < | ||
| + | |||
| + | A variant of Knight that's more nimble but less durable. When attacked by melee units, it may retaliate with a quick slash that deals moderate damage to its attacker. Favors enemies at the backline as it can leap through enemies in the frontline where it can deal moderate to high damage to valuable targets. Start from turn 2, every 3 turns, it may cast a protective barrier on itself, reducing damage taken by 50%. | ||
| + | When its HP reaches 20% (30% and 10% in Hard mode), it retaliates by launching Great Strike, dealing massive damage to 5x3 area in front of it. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Bishop A ==== | ||
| + | |||
| + | {{legacy: | ||
| + | |||
| + | //"One of the units Chessmaster uses in his game of chess. One of the units that focus in magic, capable of debilitating its foes with curses and powerful ether blasts. Due to its nature, it's strangely strong against physical attacks."// | ||
| + | |||
| + | **HP Pool:** low | | ||
| + | **Phy. Res:** low | | ||
| + | **Mag. Res:** high | | ||
| + | **STR**: low | | ||
| + | **INT**: high | | ||
| + | **AGI**: low | ||
| + | |||
| + | Offensive caster. Starting from turn 2, every 3 turns, this dragonkin wizard casts Corruption Wave that afflicts its target with a Corruption debuff, dealing additional damage proportional to the amount of damage taken by everyone afflicted by the curse over 3 turns. When its HP reaches 25%, it casts a powerful Ether Blast, dealing massive damage to its target in 3x3 area at a random spot. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Bishop B ==== | ||
| + | |||
| + | {{legacy: | ||
| + | |||
| + | //"One of the units Chessmaster uses in his game of chess. The unit focuses in supporting its comrades with healing, buffs, and sometimes silencing its foes with wind magic. Due to its nature, it's strangely strong against physical attacks."// | ||
| + | |||
| + | **HP Pool:** low | | ||
| + | **Phy. Res:** low | | ||
| + | **Mag. Res:** high | | ||
| + | **STR**: low | | ||
| + | **INT**: high | | ||
| + | **AGI**: low | ||
| + | |||
| + | Supporting caster. Starting from turn 2, every 3 turns, this dragonkin wizard casts a Fortification spell that heals and provides a barrier to itself and allies nearby; or Rend that damages and silences enemy targets in 3x3 area at a random spot. When its HP reaches 25%, it casts powerful Ether Blast, dealing massive damage to its target in 3x3 area at a random spot. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Rook A ==== | ||
| + | |||
| + | {{legacy: | ||
| + | |||
| + | //"One of the units Chessmaster uses in his game of chess. A derived product of the venerable Golem, this unit employs destructive force and resilience that may give even the strongest lineup of Chessmaster' | ||
| + | |||
| + | **HP Pool:** high | | ||
| + | **Phy. Res:** medium | | ||
| + | **Mag. Res:** medium | | ||
| + | **STR:** high | | ||
| + | **INT:** high | | ||
| + | **AGI:** high | ||
| + | |||
| + | < | ||
| + | |||
| + | A big daddy in form of animate rock. Capable of wrecking enemies in the frontline with its splash damage or a beam of destruction straight ahead. In 50% chance, in even turns it may perform Pulverize, dealing splash damage to target and enemies around its target as well as creating an impassable hole on the spot for 2 turns. | ||
| + | When its HP reaches below 10% and still alive, it launches a Tremor strike, dealing massive damage to all enemies in front of it. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Rook B ==== | ||
| + | |||
| + | {{legacy: | ||
| + | |||
| + | //"One of units Chessmaster uses in his game of chess. Spliced product of corrupted golems found in the deepest well in The Rift, this version of the unit has the best Constructs had to offer. A definite ace in the hole that Chessmaster might employ in decisive matches."// | ||
| + | |||
| + | **HP Pool:** high | | ||
| + | **Phy. Res:** high | | ||
| + | **Mag. Res:** high | | ||
| + | **STR:** high | | ||
| + | **INT:** high | | ||
| + | **AGI:** high | ||
| + | |||
| + | < | ||
| + | |||
| + | A souped-up Rook focusing on utilities and punishing its attackers with great impunity. It loses the ability of normal attack and straight beam attack; in return, it gains a Radiant Shock counterattack that moderately heals allies and damages enemies. Radiant Shock can be triggered if it takes more than 50 damage per turn. | ||
| + | In place of Tremor, it uses the lesser-damaging Cratermaker that can be triggered when its HP reaches 75%, 50% and 25% respectively. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Queen ==== | ||
| + | |||
| + | {{legacy: | ||
| + | |||
| + | //"The ultimate piece the Chessmaster has ever fabricated. It has the power of summoning chess pieces that are below its rank, and as long as its allied pieces are standing still, it's virtually indestructible."// | ||
| + | |||
| + | **HP Pool:** ??? | | ||
| + | **Phy. Res:** ??? | | ||
| + | **Mag. Res:** ??? | | ||
| + | **STR:** ??? | | ||
| + | **INT:** ??? | | ||
| + | **AGI:** ??? | ||
| + | |||
| + | The piece that rules them all. Its attack pattern is unconventional as it launches two beams of light at two random spots, dealing plain, moderate damage to enemies struck by it. | ||
| + | At turn 1, it summons three Pawns to assist itself against its adversaries. If all of its allied pieces are defeated, it'll summon other pieces in a particular order: two Knight pieces, two Bishop pieces, and two Rook pieces. | ||
| + | As long as there' | ||
| + | |||
| + | ===== Trivia ===== | ||
| + | |||
| + | * All form, shape, and skillset of each unit borrows from its regular counterparts that can be found in the Dark Alley | ||
| + | |||
| + | {{tag> | ||
