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        <title>Khaos Bibliotheca - legacy:grid</title>
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        <title>Grid API</title>
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        <description>Grid API

This section explains the basic grid interaction and the building block of function you can use.

Battler Position

Battler position is represented as an index in a one-dimension array (Yes, even though the grid actually has two dimensions of X and Y). For technical reasons, this was to simplify the implementation.</description>
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        <title>Grid: Enemy AI</title>
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        <description>Grid: Enemy AI

This section explains how the enemy decide their action.

Prelude

The enemy's artificial intelligence is always a challenging part of any system design. We can probably design a good system with many features, yet it may fall apart because the AI is not that good. This grid battle system is no exception. Especially when the goal is to make this script is used for the public while not introducing a complex AI setup. Over the course of the years, I finally nailed the basic design …</description>
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This section explains how targeting works in this grid system.

Terms

Before proceeding further, there're several terms (and function) you need to familiarize with to help you understand the whole docs. Here is the list.

	*  User position</description>
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