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The Rift
Imagine some clouds floating in the sky where you can walk and run and dance on them. Now, replace the clouds with patches of barren soil and the sky with a dark, murky void with more floating soils in the distance. You can feel only emptiness and despair in such plane.
Welcome to The Rift.
Theodoric Allen Altar, expressing his first impress the first time he enters The Rift
Void Rift, or simply The Rift, is a plane that occupies the gap between realms. Composed by the remaining of either unmade, shattered or broken realms that once existed, The Rift’s layout is often described in the literature as “chaotic, unlikely, and unbelievable”. The Rift harbors many landmarks and sites that exclusive to none of the known realms, such as Great Library and Maker’s Foundry.
In The Rift, there’s a series of pathways that connects the realms, called “The Way”.
History
See more: The Rift folklores and legends
Little is known about The Rift’s origins, as the Great Library holds little accounts regarding the creation of it. However, Grand Archivists stated that the Rift had existed for uncounted eons and had experienced several “reformations”, destroying the existing realms and creating another set of realms in the process.
The Makers’ accounts, however, have several implications regarding the Rift’s origin. As one of the existing primordial kins lived through countless centuries, they stated which, with some evidence mentioned such as the Obelisk and the existence of beings such as The Devourer as well as places like The Abyss, The Rift was created as recent as 30,000 years ago (in Runemilenian calendar).
Nuloa, the Grandmaster of Great Library, had a statement in light of The Rift’s unclear history, which he said: “The truth of The Rift’s origin is still a mystery for entire sentient beings.”
Regions
See more: Regions of The Rift
While the realms are present here and there like bubbles, The Rift occupies the entire empty space in and around them. If there were no discernible landmarks scattered along The Way, there would be no way one can make a map for even a small portion of The Rift.
Nazrul, Great Library’s Cartography Archivist
The Rift’s massive size and its ever-shifting nature make anyone attempting to chart The Rift’s regions almost impossible. However, due to the fact that the remains of destroyed realms take some time to vanish entirely from existence, Riftwalkers and Librarians tend to use the remains of said doomed realms as “landmarks”; a cluster of similar or closely resembling remains of realms is then called “region.”
Science
See more: Science of The Rift
heard someone has made a mecha?
System of Belief
See more: Religions of The Rift
praise who?
Dangers
As the final place for the shattered realms to be completely disintegrated, The Rift harbors numerous volatile, unstable energies that move in a spontaneous yet understandable pattern, some of which form into some sort of “ether rivers” that flow from one point to another. Due to its nature, even the calmest “ether river” may causing harm to any living beings dare to approach it. Some even may create a whirling dark cloud of energy, which mostly harnesses such devastating powers originated from various realms of origin, obliterating everything in its path. For this reason, Riftwalkers have to pay attention for any changes of “ether flow” around them.
The Way and the lands scattered around The Rift also reek of dangers. Those who don’t pay attention to where they step on may be tripped over the Way and fall into either the bottomless pit of The Rift or the much more inhospitable plane of The Abyss. Even though, the way gravity works in The Rift is also a subject of mystery.
Numerous hostiles could be found in The Rift, ranging from the ether-based creatures in shape of jellyfishes to the deformed group of creatures stalking in the dark corners of The Rift—Lurkers. Lurkers are a special case in this group; they emerged and inhabited The Rift just after the event of Mad Queen Invasion.
