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domain:the_rift [2019/02/20 07:56] – [Dangers] superadmindomain:the_rift [2025/01/13 16:14] (current) – ↷ Links adapted because of a move operation superadmin
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 Void Rift, or simply The Rift, is a plane that occupies the gap between realms. Composed by the remaining of either unmade, shattered or broken realms that once existed, The Rift’s layout is often described in the literature as “chaotic, unlikely, and unbelievable”. The Rift harbors many landmarks and sites that exclusive to none of the known realms, such as Great Library and Maker’s Foundry. Void Rift, or simply The Rift, is a plane that occupies the gap between realms. Composed by the remaining of either unmade, shattered or broken realms that once existed, The Rift’s layout is often described in the literature as “chaotic, unlikely, and unbelievable”. The Rift harbors many landmarks and sites that exclusive to none of the known realms, such as Great Library and Maker’s Foundry.
  
-In The Rift, there’s a series of pathways that connects the realms, called “The Way”.+In The Rift, there’s a series of pathways that connects the realms, called [[the_Rift:Way|The Way]]. 
 + 
 +----
  
 ===== History ===== ===== History =====
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 Nuloa, the Grandmaster of Great Library, had a statement in light of The Rift’s unclear history, which he said: “The truth of The Rift’s origin is still a mystery for entire sentient beings.” Nuloa, the Grandmaster of Great Library, had a statement in light of The Rift’s unclear history, which he said: “The truth of The Rift’s origin is still a mystery for entire sentient beings.”
 +
 +----
  
 ===== Regions ===== ===== Regions =====
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 <cite>Nazrul, Great Library’s Cartography Archivist</cite></blockquote> <cite>Nazrul, Great Library’s Cartography Archivist</cite></blockquote>
  
-The Rift’s massive size and its ever-shifting nature make anyone attempting to chart The Rift’s regions almost impossible. However, due to the fact that the remains of destroyed realms take some time to vanish entirely from existence, Riftwalkers and Librarians tend to use the remains of said doomed realms as “landmarks”; a cluster of similar or closely resembling remains of realms is then called “region.”+The Rift’s massive size and its ever-shifting nature makes anyone attempting to chart The Rift’s regions almost impossible. However, due to the fact that the remains of destroyed realms take some time to vanish entirely from existence, Riftwalkers and Librarians tend to use the remains of said doomed realms as “landmarks”; a cluster of similar or closely resembling remains of realms is then called “region.” 
 + 
 +There are several known regions in The Rift, including: 
 +  * **Abyss**: The plane that's almost impossible to reach safely by normal means known by [[legacy:faction:riftwalkers]]. Abyss holds The Rift's deepest places where everything has been reduced into its basic elements. Legend has it, all of the convicts judged by [[factions:Librarians#Great Archivists|Great Archivists]] were sentenced to be imprisoned somewhere in this region. 
 +  * **Alexylva**: one of the oldest regions in The Rift, where most of the ancient craftsmanship still could be found by [[legacy:faction:riftwalkers]]. Alexylva region holds numerous remnants of several realms with similar culture and architectural style, emphasized in giant marble columns and classical-styled buildings. Some areas within Alexylva are holding precious (if not anomalous) artifacts, which most of them are guarded by [[lore:Constructs|mechanical constructs]] of their former realms. Alexylva bears similarities with [[places:Great Library]], assumed that the Library was actually a part of this Rift region. 
 +  * **Numidia**: the region emphasizes in natural anomalies and forest-like landscapes, consisting of woods, hills, rivers, and cliffs. Numidia is an amalgamated region where The Rift's unforgiving nature is considered void; living organisms such as trees and grasses are present in this region. Its largest landmark--Tree of Life--can be seen by [[legacy:faction:riftwalkers]] from afar and it's quite prominent to the extent its actual size may be as big as a regular realm. Several Makers' legacies can be found in Numidia as well, especially in sites near the Tree itself. 
 +  * **Kythera**: the region consisted of giant workshops and machinery resembling those of recent Runemilenian industrial era. Most of the machinery present in this region are still active and producing machines by unknown means and for unknown groups. A much more unforgiving Rift region where the machines always turn hostile to [[legacy:faction:riftwalkers]]. Known to host a divine, mechanical being worshipped by a group of eccentric technophiles who somehow capable to live around ether rivers unscratched. 
 +  * **Helena**: a recently shattered realm that somehow managed to hold most of its parts together in The Rift. Also known as the "region of light" since Helena holds more light beacons than the rest of known regions. This region holds much more water than any other regions, indicating Helena was actually an oceanic realm before it met its doomsday and its remnants present in The Rift. 
 +  * **Noneiffica**: also known as Runemilenia by its dwellers, Noneiffica was once deemed as a "forbidden realm" due to Mad Queen Invasion happened around 5000 years ago. The [[the_rift:Way|Way]] to this region was cut off until the event of [[tales:Legend of First Hero|First Hero]]'s emergence, when the [[the_rift:Way|Way]] that was cut off reconnected, and its connection to the [[places:Great Library|Lux Primus]] re-established. Also, because of [[tales:Legend of First Hero|First Hero]]'s deeds, Noneiffica becomes [[lore:Devourer|Devourer]]'s next target shall it breaks free from its prison deep in [[places:The Abyss]]. 
 + 
 +----
  
 ===== Dangers ===== ===== Dangers =====
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 Numerous hostiles could be found in The Rift, ranging from the ether-based creatures in shape of jellyfishes to the deformed group of creatures stalking in the dark corners of The Rift—Lurkers. Lurkers are a special case in this group; they emerged and inhabited The Rift just after the event of Mad Queen Invasion. Numerous hostiles could be found in The Rift, ranging from the ether-based creatures in shape of jellyfishes to the deformed group of creatures stalking in the dark corners of The Rift—Lurkers. Lurkers are a special case in this group; they emerged and inhabited The Rift just after the event of Mad Queen Invasion.
  
 +----
 +
 +===== Notable Findings =====
 +
 +==== Manifested Being ====
 +Manifested beings are people or other sentients being who seems to live normally within The Rift. However, even if they're sentient and also sometimes conscious about their condition, they're just a manifested being. The manifested being often appeared as a normal human being (or another form). Capable of taking a reason, communicating, and even has emotion. 
 +
 +==== Shards ====
 +Shards are volatile substance within The Rift. It often appears as pieces of crystal spread through The Rift. Shards are the most basic substance within The Rift. The structure of the substance can be reconstructed to almost everything as long as someone has the knowledge to create such an object. For an instance, someone could create any kind of food by reconstructing the structure of the shards. Or maybe create a weapon. However, it is impossible for someone to create something that is beyond their knowledge, like creating a living creature.
 +
 +==== The Great Filter ====
 +The Great Filter is a periodical phenomenon within The Rift that makes life or civilization impossible to establish. The Great Filter causes a massive disturbance on the fabric of space causing distortion and turning most of the matters into something else. There is no known means to endure or survive in and around the Filter; avoiding the Filter at all cost is much advised for any [[legacy:faction:riftwalkers]].
  
 {{tag>domain}} {{tag>domain}}
domain/the_rift.1550649391.txt.gz · Last modified: 2019/12/26 08:54 (external edit)