domain:riftverse
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| === Pocket Realms === | === Pocket Realms === | ||
| - | The pocket realm is a slightly bigger version of the small realm that is dense enough to occupy its own space but not big enough to develop its own universe. Pocket Realm is often made by sentient being as a " | + | The pocket realm is a slightly bigger version of the small realm that is dense enough to occupy its own space but not big enough to develop its own universe. Pocket Realm is often made by sentient being as a " |
| The pocket realm can be made by amassing enough Ether Core from small realms. Although the method may be risky as one can get exposed to the rift longer than they could even make their own pocket realm. The safest method is to detach itself from their parent realm, transporting a portion of its space to occupy a different dimension. | The pocket realm can be made by amassing enough Ether Core from small realms. Although the method may be risky as one can get exposed to the rift longer than they could even make their own pocket realm. The safest method is to detach itself from their parent realm, transporting a portion of its space to occupy a different dimension. | ||
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| Due to the small size of the pocket realm, the resource to open the portal back and fort to the rift space, it is not as expensive as to open the portal into the massive realms. Thus it is an ideal survival place. However, like any other realm, the pocket realm has its cost to maintain stability. Over time, the core of the pocket realm may run out of its fuel and began to collapse and merged with the rift. Further explanation in the realm age section. | Due to the small size of the pocket realm, the resource to open the portal back and fort to the rift space, it is not as expensive as to open the portal into the massive realms. Thus it is an ideal survival place. However, like any other realm, the pocket realm has its cost to maintain stability. Over time, the core of the pocket realm may run out of its fuel and began to collapse and merged with the rift. Further explanation in the realm age section. | ||
| - | === Realm Age === | + | === Realm Life Cycle === |
| - | === Rotation and Revolution | + | Every Ether Core has its own life span. That means the realms has its age. The age is determined by how dense is the core. The more dense the core is the longer the life span. The realm that has a long life span and has a dense core will completely away from the rift influence. As the realm ages, it draws closer to the rift space. And the realm will experience an unusual phenomenon like the sudden appearance of a floating island, the rise of monster, and many more. |
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| + | === Realm' | ||
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| + | Every realm is not staying in its own place, they are moving within the space. The movement itself is usually driven by the flow of the Ether that flows within the rift space. Thus, sometimes it is predictable but sometimes it is not. One that travels within the rift space is advised to have the tracking device such as [[artifacts: | ||
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| + | The self-sustain realms like pocket realms may have the advantage to make their own movement through the rift space. This method allows them to travel through the most hazardous place within the rift space like the void, or simply used as transportation. | ||
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| + | === The Way === | ||
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| + | Main Article: [[the_rift: | ||
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| + | The way (or "The Lane") is a walkable path between realms center points. As two or more realms draw closer to each other, both enter its influence area and created a path between the center point of both. It does not matter whether the realm is a massive one, a pocket realm, or a small one. The construction of the path may be a good indicator of the existence of the nearby realm for those [[legacy: | ||
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| + | In a bigger picture, The Lane may appear as a straight path, connecting two realms. However, in practice, the path may appear rough, inconsistent, | ||
| === Realm Collision === | === Realm Collision === | ||
| - | === Realm Sectors | + | There is a possibility that two realms may collide with each other. Although the chance is very slim because two realms may occupy a different dimension so that they will never collide without a special case. When they do, there' |
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| + | == Partial Collision | ||
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| + | Partial collision is more common than full merge. A small part of a realm is colliding with another realm. The part that is colliding will either get transferred into another realm or copied. The common result of this incident is usually an introduction of a new race, a new place, or anything new to the world. | ||
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| + | == Full Merge == | ||
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| + | Full merge type of collision is when two or more realms merged into a single even bigger realm. Two laws from the different worlds merged together to create a new law. Usually, this type of collision introduces a massive scale of change such as the multi-layer world that divides different races. e.g, divines live in the divine realm, mortals lives in the mortal realm, thus create a high fantasy world. A merged realm usually has a longer life span so that they could even be considered living forever and stay away from the rift influence. | ||
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| + | At some point, because the realm is getting bigger, it may even start to devour its surrounding to sustain its life. When it gets out of hand, the realm may even start to become the devourer itself. | ||
| ==== Devourer ==== | ==== Devourer ==== | ||
| - | === Obsidian Obelisk === | + | There is no known record of what exactly the devourer is. Some speculate that it is the manifestation of the destruction. Some also thought it is a manifestation of a giant lurker. Some thought that it is a manifestation of the great filter that is constantly sweeping the rift space. And some other thought that it is the void itself. Regardless, the existence of the devourer bend the fabric space-time within the rift space to devour anything that enters the event horizon. The devourer can also prematurely end or destroy any massive realm that goes near their border. |
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| + | Majority of the massive realms are safe from the devourer existence since they usually occupy a far-away dimension away from the influence. Some realms that are close enough may experience irregularities such as the rise of monsters or anything when it collides with the event horizon of the devourer. A realm that completely enters the event horizon may be completely destroyed. A smaller realm like pocket realm is guaranteed to be destroyed when it's entering the boundary. | ||
| ==== Serpent' | ==== Serpent' | ||
domain/riftverse.1568334349.txt.gz · Last modified: 2019/12/26 08:54 (external edit)
